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	<title>failbetter</title>
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		<title>failbetter</title>
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		<title>The Murderer and the Philanthropist</title>
		<link>http://about.failbettergames.com/2013/04/24/the-murder-and-the-philanthropist/</link>
		<comments>http://about.failbettergames.com/2013/04/24/the-murder-and-the-philanthropist/#comments</comments>
		<pubDate>Wed, 24 Apr 2013 13:45:12 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=1031</guid>
		<description><![CDATA[SPOILER! The philanthropist and the murderer are the same person. Read on. A few weeks ago, we kicked off the new version of the Game of Knife-and-Candle in Fallen London. As long-time players might remember, this is sort of hide and seek with more knives, or cricket crossed with The 10th Victim, or Killer if [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=1031&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<title>SLIGHTLY BREAKING: same-sex marriage legal in Fallen London</title>
		<link>http://about.failbettergames.com/2013/03/15/slightly-breaking-same-sex-marriage-legal-in-fallen-london/</link>
		<comments>http://about.failbettergames.com/2013/03/15/slightly-breaking-same-sex-marriage-legal-in-fallen-london/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 16:50:35 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Echo Bazaar]]></category>
		<category><![CDATA[Failbetter Projects]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=1007</guid>
		<description><![CDATA[We just made same-sex marriage legal in Fallen London. Turns out it&#8217;s much easier in an imaginary nineteenth century than it is in the real twenty-first, because we only had to change a couple of text labels (&#8216;Constant Companion&#8217; -&#62; &#8216;Spouse&#8217;) and a few dozen words of copy, not enact primary legislation. We were nearly there already. FL [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=1007&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://about.failbettergames.com/2013/03/15/slightly-breaking-same-sex-marriage-legal-in-fallen-london/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
	
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			<media:title type="html">alexiskennedy</media:title>
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		<title>How to solve a river</title>
		<link>http://about.failbettergames.com/2013/03/10/how-to-solve-a-river/</link>
		<comments>http://about.failbettergames.com/2013/03/10/how-to-solve-a-river/#comments</comments>
		<pubDate>Sun, 10 Mar 2013 03:08:17 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Echo Bazaar]]></category>
		<category><![CDATA[Failbetter Projects]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=1004</guid>
		<description><![CDATA[Letting players know about new content and features in Fallen London has always been a challenge. It&#8217;s easy for players to miss announcements even on multiple channels, and there&#8217;s so much stuff in the game that new material is easy to overlook. This time, we tried an experiment. For those on Twitter and Facebook asking [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=1004&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>15</slash:comments>
	
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		<title>Dusk theme released</title>
		<link>http://about.failbettergames.com/2013/02/27/dusk-theme-released/</link>
		<comments>http://about.failbettergames.com/2013/02/27/dusk-theme-released/#comments</comments>
		<pubDate>Wed, 27 Feb 2013 11:10:30 +0000</pubDate>
		<dc:creator>liamwelton</dc:creator>
				<category><![CDATA[StoryNexus]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=1002</guid>
		<description><![CDATA[We have just released &#8216;Dusk&#8217;, the newest addition to the StoryNexus theme collection. This is a clean, dark and cold theme, perfect for a number of different world genres. Many thanks, Liam &#160; Filed under: StoryNexus<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=1002&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">liamwelton</media:title>
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		<title>The future of StoryNexus themes</title>
		<link>http://about.failbettergames.com/2013/02/26/the-future-of-storynexus-themes/</link>
		<comments>http://about.failbettergames.com/2013/02/26/the-future-of-storynexus-themes/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 16:54:12 +0000</pubDate>
		<dc:creator>liamwelton</dc:creator>
				<category><![CDATA[StoryNexus]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=995</guid>
		<description><![CDATA[We&#8217;ve been introducing a lot of new features to StoryNexus over the past couple of months, and the interface has been slowly changing to fit it all in. It&#8217;s taken a lot of time to make sure each theme can properly accommodate all these changes, which is partly the reason that it&#8217;s been a while since we [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=995&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>7</slash:comments>
	
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			<media:title type="html">liamwelton</media:title>
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		<title>StoryNexus: patchlet</title>
		<link>http://about.failbettergames.com/2013/02/26/storynexus-patchlet/</link>
		<comments>http://about.failbettergames.com/2013/02/26/storynexus-patchlet/#comments</comments>
		<pubDate>Tue, 26 Feb 2013 13:32:33 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=978</guid>
		<description><![CDATA[We&#8217;ve been crazy busy back here lately, and concentrating on Fallen London (as you may have noticed from the rush of content) and cleaning house. But we&#8217;ve just applied a small patch with some fun stuff: - a CLEAR_HAND exotic effect- Living Stories (shh, don&#8217;t tell everyone)- optional Second Chance use in Fallen London (FINALLY, [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=978&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://about.failbettergames.com/2013/02/26/storynexus-patchlet/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">alexiskennedy</media:title>
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		<title>GLEAM: documentation live</title>
		<link>http://about.failbettergames.com/2013/01/31/gleam-documentation-live/</link>
		<comments>http://about.failbettergames.com/2013/01/31/gleam-documentation-live/#comments</comments>
		<pubDate>Thu, 31 Jan 2013 11:45:25 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[StoryNexus]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=963</guid>
		<description><![CDATA[We&#8217;ve added an explanation of how you can build Objectives into your StoryNexus world, and how the new Difficulty options work. They&#8217;ll make it easier to guide players through what you want them to do; and you can now tune success and failure chances in more game-y worlds much more easily. The updated manual is [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=963&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://about.failbettergames.com/2013/01/31/gleam-documentation-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">alexiskennedy</media:title>
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		<title>GLEAM: Objective qualities and alternate difficulties</title>
		<link>http://about.failbettergames.com/2013/01/29/gleam-objective-qualities-and-alternate-difficulties/</link>
		<comments>http://about.failbettergames.com/2013/01/29/gleam-objective-qualities-and-alternate-difficulties/#comments</comments>
		<pubDate>Tue, 29 Jan 2013 14:51:11 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=960</guid>
		<description><![CDATA[We&#8217;re just releasing GLEAM, the latest StoryNexus patch.  Key features are: Objective qualities: Allow players to track their journey towards a goal with a progress bar, and remind them of what they need to do or avoid. Alternate difficulty calculations: Tweak the relationship between difficulty tests, quality levels and chance of success. Improved LHS: Another tidy-up [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=960&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://about.failbettergames.com/2013/01/29/gleam-objective-qualities-and-alternate-difficulties/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/cc043f37ce95a3472985b9a2257f52f7?s=96&#38;d=retro&#38;r=PG" medium="image">
			<media:title type="html">alexiskennedy</media:title>
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		<title>THE TRUTH</title>
		<link>http://about.failbettergames.com/2013/01/17/the-truth/</link>
		<comments>http://about.failbettergames.com/2013/01/17/the-truth/#comments</comments>
		<pubDate>Thu, 17 Jan 2013 11:15:06 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=929</guid>
		<description><![CDATA[THE TRUTH StoryNexus update is out today. The major update in this one is a swanky new cross-StoryNexus inbox, accessible through the top bar, for messaging in all worlds: the Fallen London inbox will stay as well for now, but we&#8217;ll phase it out. There are two other small but very tasty treats for creators [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=929&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://about.failbettergames.com/2013/01/17/the-truth/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/cc043f37ce95a3472985b9a2257f52f7?s=96&#38;d=retro&#38;r=PG" medium="image">
			<media:title type="html">alexiskennedy</media:title>
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		<item>
		<title>What&#8217;s a hundred years between friends?</title>
		<link>http://about.failbettergames.com/2013/01/14/whats-a-hundred-years-between-friends/</link>
		<comments>http://about.failbettergames.com/2013/01/14/whats-a-hundred-years-between-friends/#comments</comments>
		<pubDate>Mon, 14 Jan 2013 13:08:08 +0000</pubDate>
		<dc:creator>Alexis Kennedy</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://about.failbettergames.com/?p=892</guid>
		<description><![CDATA[That interview last week &#8211; I said the novel was two hundred years old, and a couple of folk pointed out I probably meant three hundred. They&#8217;re right of course, mea culpa. Honestly, I still think we&#8217;re living in the twentieth century, and the eighteenth century always sounds two hundred years old to me. Folk also [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=about.failbettergames.com&#038;blog=39166638&#038;post=892&#038;subd=failbettergames&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://about.failbettergames.com/2013/01/14/whats-a-hundred-years-between-friends/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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